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.: May 2006 --> Smart article on Lost

Smart article on Lost

» You know, I started watching Lost at the very beginning, but I couldn't summon up sufficient interest (it seemed like exactly one thing happened in every one-hour show) and then we stopped before we'd even completed the first season. But as interest in the show increases, I am starting to regret that. The activity around the show sounds like fun, and I've been very impressed with the smart ways the shows creators have used the Web to develop and interact with their fan base. Anyway, here's a terrific article that should be interesting even to those of you who are familiar with the various fan theories, with a few clues from the producers ("What's cool about the fan community is that it doesn't seem to care what we say or don't say.") and some smart commentary from Orson Scott Card and others on what makes the show so appealing, and so addictive, to it constituency. "The story line and the action develop on multiple levels. There are hidden clues that function like the Easter eggs in gaming. Lost is a big game, and the act of watching it forces you to play along." Joyce Millman, contributor to the upcoming book of essays, Getting Lost: Survival, Baggage and Starting Over in J.J. Abrams' Lost, edited by Orson Scott Card.
 [ 05.30.06 ]



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